<pre id="k82jx"><em id="k82jx"></em></pre>
    1. <table id="k82jx"></table>
          <code id="k82jx"></code>

          Unity Mecanim動畫入門介紹(Digital Tutors)

          譯文: 在這個統一的教程中,我們要學習如何起床并運行在統一使用 Mecanim 系統。我們 ' ll 開始通過討論導出字符從 3D 包您所選擇的一些基本準則。然后我們 ' ll 討論中統一的導入設置和正確地努力,使我們的個性生活。我們 ' 將學到如何利用擬人鉆機在統一和如何分手我們從我們的 FBX 字符文件的動畫。然后我們 ' 將學到如何設置狀態機和混合樹,將使我們能夠融合在一起的多個動畫基于我們玩游戲時的按鍵。然后我們 ' 將討論如何利用圖層和阿凡達面具重寫某些在其他動畫的動畫。最后我們 ' ll 本教程的結尾通過學習如何重新目標人物 ' s 動畫到整個新 原文: In this Unity tutorial, we are going to learn how to get up and running using the Mecanim system in Unity. We'll start out by discussing some basic guidelines for exporting characters from a 3D package of your choice. Then we'll discuss the import settings in Unity and get right to work on bringing our character to life. We'll learn how to utilize the humanoid rig in Unity and how to split up our animations from our FBX character file. Then we'll learn how to setup state machines and blend trees that will allow us to blend multiple animations together based on our key presses while playing the game. Then we'll discuss how to utilize layers and avatar masks to override certain animations on top of other animations. Finally we'll end the tutorial by learning how to re-target a character's animations to a whole new

          519 人已學習